Changing the world and having fun while at it
Finland is said to be the happiest country in the world and in order to succeed, fun is needed. There is a lot we can learn from the entertainment industry and especially games. People don’t play games because they have to, they do it because they want to. This is why entertainment is a vital part of the Finest bay area just look at Slush – 1600 volunteers from 60 different countries creating the biggest and best startup event in the world. Why do they do it? Because they want to.
30 April 2021
The summer of game development starts July 5th 2021
Working on a videogame that you want to bring to the market? Gamecan joins forces with Peter Vesterbacka and Finnish Game Incubator to bring you Pärnu Games Incubator - 8 weeks of game business mentoring, free for all teams who get selected!
Pärnu Games Incubator
25 September 2019
Big Ear Games: Mobile gaming meets music education
In the information age, it seems that one of the easiest ways to pick up a new skill is to download an app.
24 July 2018
How Music Can Foster an Emotional Connection Between Brands and Audiences
Music in advertising, whether it’s in the form of a chart-topping blockbuster music hit, a carefully composed theme song or mere silence, provides the spark that ignites our emotional engines. Moreover, it hands the audience a dictionary of the emotional context associated with the product, service or cause at hand.
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